I've been working with GH for a few months now and I'm getting the
hang of most of the basics but I still find some components that
mystify me.  I'm also finding that I'm getting stuck more frequently
because I've tapped out my knowledge and the things I'm trying to do
have gotten more sophisticated.  Could anyone point me to some
tutorials that go more in-depth with elements like boolean gates?
Full disclosure: I haven't looked through the handbook that Lift Arch.
put out yet, so that's already top of my to do list.
Also, I know I should learn Rhinoscript and VB.Net just out of
principal, but I would like to get a better idea of what I can and
can't do in GH before I delve into the scripting.  For example, I've
spent the past few days trying to develop a .ghx that would deform a
surface in response to multiple attractor points but the only systems
I've been able to come up with use fixed numbers of points and,
ideally, I would like to be able to vary the number of attractors
without needing to change the definition.  Baldino provided a great
example using VB components (thanks for that, by the way) but I wonder
if there is any way to do it without scripting.  Perhaps someone can
succinctly say what the functional limits of GH are so I don't beat my
head against the wall for too long.  Again, if this is in the handbook
then please excuse my laziness.

Thanks all.

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