So I'm a little new at this and hopefully this will be an easy one. Essentially I am trying to make a point grid which has a change of density based on the proximity of controlling points. I am trying to make the actual dispersal random. I can generate a random point for for every point on the grid (x+random, y+random) but I would like some suggestions on how to add multiple points for each point on the grid based on its proximity to the control. Thanks in advance.
-Branden
