Si si ...cheers!
luis

On Feb 10, 5:26 pm, Rajaa <[email protected]> wrote:
> Vector = Second_point - First_point
> You can unitize resulting vector using Vector.Unitize() method.
>
> On Feb 10, 10:14 am, fraguada <[email protected]> wrote:
>
> > Can anyone point me to how I would create a vector from two points in
> > the SDK for a script component?  I see that there are several ways to
> > use the On3DVector, including using x,y,z coordinates of one
> > point...assuming relative to 0,0,0...but if I have two points, how do
> > I construct a Vector?  I suppose I could always orient the one point,
> > but I have a feeling there is a way to construct this...
>
> > best,
> > luis

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