Hi David, Hi everyone, I am having a questions, I did some tutorials with the boxmorphing tool to map geometry onto a surface. It works great, but . . .
. . . my problem is that I need as many equal parts as possible. I found out that if I subdevide a surface by UV with Points on surface command the distances between the points are only equal if the surface is not deformed. Which is logical, . . . . . . but with a deformed surface I was expecting that in for example in U direction, with 6 seperations each of those would be equal distance to each other. I guessed that the distance between the points on the surface will be equal, so I tried wich an extruded arc. If you divide the arc in into 6 pieces the distance is equal, if I do a subdivision with UV in the arc (extrude to a surface) the distance inbetween each pints is not equal. Is that correct? Shouldn't it be equal? How can I make the subdevision on the surface with equal spacing to each other so that my boxmorph and boxdeform will create same sized objects in U and V direction Thanks in advance, Oliver
