Hi David, Hi everyone,

I am having a questions, I did some tutorials with the boxmorphing
tool to map geometry onto a surface. It works great, but . . .

. . . my problem is that I need as many equal parts as possible. I
found out that if I subdevide a surface by UV  with Points on surface
command the distances between the points are only equal if the surface
is not deformed. Which is logical, . . .

. . . but with a deformed surface I was expecting that in for example
in U direction, with 6 seperations each of those would be equal
distance to each other. I guessed that the distance between the points
on the surface will be equal, so I tried wich an extruded arc. If you
divide the arc in into 6 pieces the distance is equal, if I do a
subdivision with UV in the arc (extrude to a surface) the distance
inbetween each pints is not equal.

Is that correct? Shouldn't it be equal?

How can I make the subdevision on the surface with equal spacing to
each other so that my boxmorph and boxdeform will create same sized
objects in U and V direction

Thanks in advance,

Oliver




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