Hi nitsirk, this is a tricky problem in 3D. There is a component which aligns planes, but it will adjust all the planes, not just the ones that you see as flipped. Then there's also the [Rotate Plan ]component which rotates a single plane around the z-axis and the [Align Plane] which only operates on a single plane.
-- David Rutten [email protected] Robert McNeel & Associates On Feb 19, 7:54 pm, nitsirk <[email protected]> wrote: > I'm trying to produce a set of planes from a series of vector normals. > My problem is that the some of the planes are automatically rotating > themselves so that the iso curves for them are upside down. Is there a > way to always have something rotated in a positive position?
