Houdini has a very similar type of cluster. Its really good because
you do not to do any type of scripting to create a dynamic loop.
basically it would let you pretty much place a serious of components
inside the loop. the number of the loops can be static or dynamic -
depending on the variable you place in the number of loops.

On Feb 19, 10:55 am, joach <[email protected]> wrote:
> Hi
> I have some other wish about clusters. I'm not sure if is it so easy
> to make it. Idea is about implement intoclustersomethig like loop
> which represent number of copies of thiscluster. Thatclustercould
> returns something like list of list. I know a both of this item arent
> possible in GH now, but it may be is a way how to work with GH without
> VB on more comlex works.
> My english is bad, sorry //:)
>
> Best
> Joach
>
> On Feb 19, 3:53 pm, David Rutten <[email protected]> wrote:
>
> > Chris,
>
> > this is almost exactly what I've been planning. With the exception
> > that it will no longer be possible to see theclustercontent inside
> > the canvas. Rather, when you 'open up' aclusterit will open into a
> > new window, where you will see those utility parameters.
>
> > --
> > David Rutten
> > [email protected]
> > Robert McNeel & Associates
>
> > On Feb 19, 2:33 pm, Chris Wilkins <[email protected]> wrote:
>
> > > I'm not sure what the development plans are for clusters, but here's
> > > something I did to organize a recent project that was confusing to
> > > look at:
>
> > >http://groups.google.com/group/grasshopper3d/web/Cluster-Ish.jpg
>
> > > I drew boxes that represent clusters (or functions), and used
> > > redundant parameter components positioned at the edges of the boxes to
> > > represent inputs and outputs to the clusters. This was just a way to
> > > help clean up the mess of lines, and organize into logical chunks.
>
> > > So, I guess what I'm asking for is way to make clusters where you can
> > > see the insides exposed (in addition to the highly compact version of
> > > the current clusters).
>
> > > -Chris

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