Okay, the component makes a little more sense now.

I'm having a similar problem as Dana - the isocurve component is not
drawing curve on the surface, but their placement changes depending on
where the input surface is located.

here i've done a quick test, with a surface placed at the orgin:
http://www.flickr.com/photos/evandagan/3311947410/sizes/l/

and moved off to the side:
http://www.flickr.com/photos/evandagan/3311947450/sizes/l/

i hope it's clear from the images, if not i can upload my def....

maybe this is a good place for a suggestion for the next release - i'm
trying to get a grid of points on the surface so that the spacing is
even (ie a 'divide curve by length' extended into 2D) ... if the
isocurve component wasn't doing this (above) it would work... i would
place points at the intersection of each UV curve, as defined by the
division of the two edges.... this would be different than, say,
generating surface frames, which doesnt keep an even distance between
points.... does that make sense?

-evan




On Feb 26, 10:23 am, David Rutten <[email protected]> wrote:
> Hi Dana,
>
> If I make a very simple test (Project a point onto a surface, feed the
> resulting uv coordinate into the IsoCurve component), it works fine.
>
> I'll need to see your model in order to make a useful comment. It is
> possible that there is a bug in Grasshopper which only surfaces (if
> you'll forgive the pun) after a specific set of operations.
>
> --
> David Rutten
> [email protected]
> Robert McNeel & Associates
>
> On Feb 26, 2:40 pm, dana <[email protected]> wrote:
>
> > Hi All,
> > I have a problem with extracting u and v isocurves as well. When I
> > input multiple points on the surface this components gives me strange
> > curves somewhere in x,y,z coordinate space, but no actual isocurves on
> > the surface. What am I doing wrong?
> > dana

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