ok i find the way to do it with geometrie. sorry because it was wery simple.
way to do it: (((srf+( slider+ divid))+sbox)+(geo+bbox/z to sbox h) to morph) = my first question
ok i find the way to do it with geometrie. sorry because it was wery simple.
way to do it: (((srf+( slider+ divid))+sbox)+(geo+bbox/z to sbox h) to morph) = my first question