Hello again, I am wondering if anyone knows of a way to tile a surface with geometry that doesn't distort. When subdividing a surface with the UV parameters, a curved surface always scrunches in the middle of curves and elongates at the end. Has anyone come up with a good way to approximate a curved surface in Grasshopper, using non-skewed geometry units?
I was thinking that you could set a length for the tile unit, compare that to the U and V length and divide the U&V by that unit value. However, I don't think this simple method will account well for a tight curve. I'll post a picture of what I'm talking about, although I know that it is a common thing. Thanks for this group - it is very helpful! -Matt
