Hello again,

I am wondering if anyone knows of a way to tile a surface with
geometry that doesn't distort.  When subdividing a surface with the UV
parameters, a curved surface always scrunches in the middle of curves
and elongates at the end.  Has anyone come up with a good way to
approximate a curved surface in Grasshopper, using non-skewed geometry
units?

I was thinking that you could set a length for the tile unit, compare
that to the U and V length and divide the U&V by that unit value.
However, I don't think this simple method will account well for a
tight curve.

I'll post a picture of what I'm talking about, although I know that it
is a common thing.

Thanks for this group - it is very helpful!
-Matt

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