Hi Woo, sorry, but that text is drawn using a standard API call that does not allow for different text sizes. I'll have a look around to see if there's another option for drawing custom text in viewports. Maybe I'll have to resort to drawing Rhino Text objects (which is a lot slower).
-- David Rutten [email protected] Robert McNeel & Associates On Mar 19, 4:23 pm, woo jae <[email protected]> wrote: > David, > > I have a suggestion concerning point list object. Actually, it is one > of the most wanted object for me, but its text size is too small to be > read. So why don't you put an additional tab that can increase or > decrease text size. > > Thank you for great revision again. > > best, > WJ > > On Mar 19, 7:58 am, David Rutten <[email protected]> wrote: > > > Same rules apply as before... > > >http://download.mcneel.com/s3/mcneel/plug-in/beta/en/grasshopper_wip_... > > > Fixes: > > > - ShatterCurve now outputs proper lists of curves > > - ExplodeCurve now outputs proper lists of curves > > - DivideInterval no longer crashes when the interval is zero-length > > - DivideInterval2D no longer crashes when the interval is zero-area > > - Point parameter no longer crashes when picking new points while a > > stale reference is the first point in the tree. > > - Banner copyright notice updated to reflect this new year of our > > Lord. > > > -- > > David Rutten > > [email protected] > > Robert McNeel & Associates
