Hi Eric, not in 3D. In 2D, it makes sense to define angles between vectors from 0.0 to 2pi, but in 3D there's no clock-wise. I can add an optional input parameter to the angle component which takes a plane and solves the angle as a 2D projection... would that help?
-- David Rutten [email protected] Robert McNeel & Associates On Mar 25, 3:09 am, Eric <[email protected]> wrote: > Is is possible to calculate an angle that is greater than 1*Pi radians > (180 degrees)? It seems like the angle always chooses the shortest > angle between two vectors, but this causes inconsistencies when the > angle it, say 250 degrees, or radians. > > Any way to workaround this.
