natesthetics
http://www.designalyze.com/2008/10/27/populating-a-surface-with-polygons-extruded-to-a-point/#more-22
On Mar 26, 9:22 am, visose <vic...@gmail.com> wrote:
> This is one method of getting the center of a
> subsurface:http://grasshopper3d.googlegroups.com/web/centerofsubsurface.jpg
> There may be more/better methods. Stay away if you can of using brep
> volume/area components to find the centroid since, in my experience,
> it's more CPU consuming.
>
> On Mar 26, 12:21 pm, natesthetics <natesthet...@gmail.com> wrote:
>
>
>
> > I tried to post this earlier but it did not come up on the board... I
> > used a definition from a video tutorial a few weeks ago and now I can
> > not find the tutorial and I am having trouble recreating it.... the
> > definition was for paneling extruded pyramids on a surface... as far
> > as I can remember the surface was divided into it's interval
> > components then the subsurface's were extracted.... somehow he
> > relocated the vertices to the middle or center of the subsurface with
> > an expression 'I think'.... then he drew a line SDL from this point
> > with it's direction relative to a separate point from a vector.. the
> > end point of the line was then extracted and used to extrude the
> > subsurface to create the pyramids.... any ideas on how this works or
> > better yet where I can find the original tutorial..
> > thnx
> > natesthetics- Hide quoted text -
>
> - Show quoted text -