Hi Jahue,

3 approached that spring to mind:

1) Start with the Plane that contains the Triangle. B is located at
the plane origin, C is located somewhere (fixed) along the plane X
axis, A is located somewhere (flexible) along the plane Y axis. You
just need a single slider to control the offset of A with respect to
B. You can then use [Point Oriented] to compute the real coordinates
for A, B and C.

2) Define C and A as offsets from B. Create two [Line SDL] components
which start at B and define the line segments {BA} and {BC}. A and C
are the endpoints of those lines.

3) Use an Expression to define A and C based on B:
       expression for C:   A + {10,0,0}
       expression for B:   A + {0, N, 0}

Where N is the distance between A and B.

--
David Rutten
[email protected]
Robert McNeel & Associates


On Apr 2, 6:25 pm, Jahue <[email protected]> wrote:
> Forgive me if this is a duplicate post I received an error while
> posting the previous one.
>
> Ok excuse me for the simple question its been a while since I have had
> to do... math. I will get straight to it
>
> If I have a right triangle:
>
> A
>
> B                      C
>
> The line between A and B is variable, The line between A and C is
> fixed, The line between B and C is proportional. What is the best was
> to set this up? Setting the points and the variable line is not a
> problem its moving point C as A moves up or down is the problem.
>
> Can someone get me going in the right direction.
>
> Thanks
> Jahue

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