fun,

A plane represents a local coordinate system and has no influence on
the default global coordinate system.  You can't change the
orientation of the global {x, y, z} unit vector components.

You can, however, take the plane you have created and <Decompose> it.
That should give you local {x, y, z} unit vectors for your plane
which, I believe, is what you're after.

-taz

On Apr 5, 8:12 am, have_fun <[email protected]> wrote:
> guys,
>
> i tried few times to plane 3pt according to the points. howevere,
> after i rotate the plane, the x y z axis doesnt reflect the plane i
> rotated. how can i set the x y x axis according the plane i rotated?
>
> http://grasshopper3d.googlegroups.com/web/plane%203pt.jpg?gsc=No0-Xws...
>
> y

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