If you did decide to pursue the numerical constraint solver method
David describes, this would be a good place to start:

http://www.tsg.ne.jp/TT/cg/RigidOrigamiSimulation_e.ppt

Also, I wonder if it might be possible to adapt one of the various
spring simulators that people have been working on to this purpose.



On Apr 10, 6:24 am, bleounis <[email protected]> wrote:
> I'm working on trying simulate the movements in this origami 
> modelhttp://digigami.wordpress.com/2009/04/10/tesselated-origami/
> while modeling individual "cells"(= square panel) of this model is
> easy figuring out the way parts of the folding affect the rest of the
> model is quite difficult. Each cell's movements affect all the cells
> around it. So at any time a cell is affecting and being affected by
> the movements of 8 other cells.

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