If you did decide to pursue the numerical constraint solver method David describes, this would be a good place to start:
http://www.tsg.ne.jp/TT/cg/RigidOrigamiSimulation_e.ppt Also, I wonder if it might be possible to adapt one of the various spring simulators that people have been working on to this purpose. On Apr 10, 6:24 am, bleounis <[email protected]> wrote: > I'm working on trying simulate the movements in this origami > modelhttp://digigami.wordpress.com/2009/04/10/tesselated-origami/ > while modeling individual "cells"(= square panel) of this model is > easy figuring out the way parts of the folding affect the rest of the > model is quite difficult. Each cell's movements affect all the cells > around it. So at any time a cell is affecting and being affected by > the movements of 8 other cells.
