I'm back at looking at how to colour a mesh as an analysis tool - I thought that I could do it with surfaces but it now makes sense to me why you wouldnt be able to do that. I am wondering how you ensure that the values you are using correspond with the locations of the mesh to be coloured. Say I have an attractor scheme where distances between attracotr points and an underlying grid are generating values...how would I make a surface mesh vertices match these values...maybe I'm missing something, or not thinking about it the right way. Any advice is greatly appreciated.
thanks!
