I'm back at looking at how to colour a mesh as an analysis tool - I
thought that I could do it with surfaces but it now makes sense to me
why you wouldnt be able to do that. I am wondering how you ensure that
the values you are using correspond with the locations of the mesh to
be coloured. Say I have an attractor scheme where distances between
attracotr points and an underlying grid are generating values...how
would I make a surface mesh vertices match these values...maybe I'm
missing something, or not thinking about it the right way. Any advice
is greatly appreciated.

thanks!

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