hi, my version of  grasshopper is 0.5.0099

On Mon, Apr 13, 2009 at 7:41 PM, visose <[email protected]> wrote:

>
> I modified the above script to actually bake the material for
> rendering purposes. You need to add an input called 'material' and
> connect it to the shader.
>
>    If blnBake Then
>
>      'Bake Object
>      Dim mObj As New MRhinoBrepObject
>      mObj = doc.AddBrepObject(obj)
>
>      'Set Material
>      Dim att As New MRhinoObjectAttributes(mObj.Attributes())
>      att.setmaterialsource(1)
>      att.m_material_index = doc.m_material_table.AddMaterial
> (material)
>
>      'Modify the attributes
>      Dim objref As New MRhinoObjRef(mObj.Attributes.m_uuid)
>      doc.ModifyObjectAttributes(objref, att)
>
>    End If
>
> Damien, in relation to my problem about baking vertex colors. At least
> i can render something using this method and lots sub-surfaces (one
> per texel). It will be ridiculously inefficient though :P
>
> On Apr 13, 4:01 pm, damien_alomar <[email protected]> wrote:
> > Some one asked this a little while ago, so I cooked up a custom
> > definition for it.
> >
> > http://grasshopper3d.googlegroups.com/web/bakeWcolor.ghx?hl=en&gda=Bx...
> >
> > -Damien
> >
> > On Apr 12, 11:07 am, Pablo Morales <[email protected]> wrote:
> >
> > > hi,
> > > Is posible to conserve the colour of grasshopper when i bake? I mean is
> > > posible to render the colours of grasshopper in Rhino?
> >
> > > Thanks
>

Reply via email to