i did this gh-max/jitter experiment a while ago.
http://tinyurl.com/dk9cc5
gh streams into text file which max/jitter reads (using coll).

best,
frank


On Apr 30, 4:02 pm, nzuelzke <[email protected]> wrote:
> I'll settle for non-live data to and from processing to start with...
> For example, a definition creates a group of points that I want to
> pass into processing to manipulate.  Then I want to bring the modified
> points back into grasshopper for further work.  If I change the
> original ghx points I'm happy to repeat the process, for the time
> being.
> Any ideas?
> Cheers,
> Nathaniel.
>
> On Apr 28, 7:25 pm, damien_alomar <[email protected]> wrote:
>
>
>
> > > I did once this very clumsy thing - script with Rhinoscript a macro
> > > that moves a point over and over and over again, while that point is
> > > referenced in grasshopper. this is a very electro-shock kind of way to
> > > convince grasshopper to update (i couldn't make the script stop
> > > afterwards without killing the whole rhino process). It was cool
> > > though to see some boids running around :)
>
> > You have to be very careful when you do this as there's the potential
> > to get in to a cyclical reference and things will spiral until they
> > crash.  If you have some code that connects somewhere else and changes
> > something, and some code within that other environment that on a
> > change moves that point in grasshopper (thus firing the original code
> > again), than one update will cause the scripts to update themselves
> > continuously.  You can set this up so it doesn't cause this reference,
> > but you need to take extra steps to prevent this.  Mainly, one code
> > cannot be fired by event and trigger the event.  If you have code that
> > is set up to respond to events and fire code that could potentially
> > cause events, then its best to find a way to suspend an event while
> > making any changes.  If after those changes, a condition is met and
> > you still want to fire off the original code again, then that's
> > another thing and you should do so in as controlled a manner as
> > possible.
>
> > I agree that moving a point to fire off an event is rough, but when
> > set up correctly, it will get the job done.  Until David offers up
> > something else....
>
> > Best,
> > Damien

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