Not shure exactly what your looking for, but a very recent definition
that works in 0.6 was posted by Nathan Miller here:
http://nmillerarch.blogspot.com/2009/04/ribbing-revisited.html

/Lars

On 11 Maj, 11:38, Arya <reacha...@gmail.com> wrote:
> Hi,
>
> I am trying to make a definition immitating Mr. Dritsas's prototyping
> script in grasshopper but have failed so far.
> I have multiple intersecting and merging surfaces ( Tubes) I have
> modelled with T-Spline modeling tools and now have to make a laser cut
> prototype from it.has anyone been able to make a ribbing definition in
> grasshppper that can generate ribs (not just in x,y) but based on
> isocurves (an offset of ). Any help or direction would be much
> appreciated.
>
> http://dritsas.jeneratiff.com/fabrication/
>
> Arya

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