Not shure exactly what your looking for, but a very recent definition that works in 0.6 was posted by Nathan Miller here: http://nmillerarch.blogspot.com/2009/04/ribbing-revisited.html
/Lars On 11 Maj, 11:38, Arya <reacha...@gmail.com> wrote: > Hi, > > I am trying to make a definition immitating Mr. Dritsas's prototyping > script in grasshopper but have failed so far. > I have multiple intersecting and merging surfaces ( Tubes) I have > modelled with T-Spline modeling tools and now have to make a laser cut > prototype from it.has anyone been able to make a ribbing definition in > grasshppper that can generate ribs (not just in x,y) but based on > isocurves (an offset of ). Any help or direction would be much > appreciated. > > http://dritsas.jeneratiff.com/fabrication/ > > Arya