Are you referring to the bezier span component?   The bezier span asks
for two end points and two vectors  that correspond to the direction
of the curve at the end points. This vectors would be similar to the
handles of a bezier curve. If you want to create a large curve, you'll
have to add many bezier spans. Remember that the 'handles' in this
case are vectors, you if you have the handles as points, you must use
the vector from points component to construct the appropriate vector.

On May 13, 8:32 pm, oompa_l <[email protected]> wrote:
> I am probably mistaken but I think there's something funny with the
> bezier curve component. I also noticed there's only one post that
> mentions beziers and only in passing.
>
> I am doing work in processing and I have exported all my bezier
> curves, points and their handle points (tangencies) and have plugged
> them in. Things are way off. Perhaps one system's understanding of a
> bezier is different than the other but I frankly don't get the Rhino
> one. I tried laying down four discrete points in model space,
> referenced them into gh and plugged them into a bezier component -
> they work way differently then my experience in Illustrator with
> beziers....in fact I don't really understand the logic at all...
>
> can anyone advise on this?
>
> I posted an image called bezier problem
>
> please excuse me if I've missed something terribly obvious

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