sábado, 26 de Setembro de 2015 às 00:16:06 UTC+1, janekptacijarabaci 
escreveu:
>
> e.g.:
>
>  if (parseInt(game_data.player.incomings, 10) > 0)
>    alert("Yes");
>  else
>    alert("No");
>
>
>
Oh, i didn't know parseint even existed. That's perfect. Thanks so much! 

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