sábado, 26 de Setembro de 2015 às 00:16:06 UTC+1, janekptacijarabaci
escreveu:
>
> e.g.:
>
> if (parseInt(game_data.player.incomings, 10) > 0)
> alert("Yes");
> else
> alert("No");
>
>
>
Oh, i didn't know parseint even existed. That's perfect. Thanks so much!
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