Thanks for your suffocating reply TjL, clearly you have nothing to offer so 
why not find some other way to waste your time and mine.

On Monday, 5 March 2012 10:40:00 UTC+11, TJ Luoma wrote:
>
>
> On Sun, Mar 4, 2012 at 5:33 AM, jlaw wrote: 
> > 
> > I have precisely the same problem. 
> > 
> > To make matters worse, it's taken my ten minutes to work out how the 
> hell to 
> > email the developers 
>
> There's a "Report A Bug" button right in the app which will take you 
> to <http://growl.info/reportabug.php> 
>
> There's also a 'Growl Web Site' link which will take you to <http:// 
> growl.info/> 
>
> Both of them link fairly prominently to <http://growl.info/contact> 
>
> Or you could Google 'growl contact' and use the first result: 
>
> http://www.google.com/search?ix=sea&sourceid=chrome&ie=UTF-8&q=growl+contact 
>
>
>
> > and now I see your post is two days old, suggesting the 
> > developers have not even turned their minds to it, let alone fixed. 
>
> HOW DARE THEY NOT HAVE FIXED A BUG THAT YOU REPORTED ON THURSDAY NIGHT 
> AT 8PM! 
>
> DON'T THEY KNOW IT'S ALREADY 5:33AM ON SUNDAY?! 
>
> If they don't shape up, I'd definitely threaten to fork the project 
> and hire your own more responsive developers to make a replacement 
> product! 
>
>
> > Sorry to sound terse, but I am getting really fed up with the arrogance 
> of 
> > software developers. 
>
> You're saying the software developers who are arrogant? 
>
> Not users who are irate about one particular use case for the software 
> that keeps them from having to *manually* scroll back in their Twitter 
> timelines? 
>
> Huh. 
>
> > This problem has been apparent since the upgrade to 
> > 1.3.3. 
> > 
> > Alright Growl mob, time to show your paws. 
>
> Oh yes, please do. I look forward to reading your angry blog posts. 
>
> It's amazing how much entitlement you can buy with US$2. 
>
> TjL 
>
> (who is neither a Growl developer nor related to the Growl project in 
> any way, except as a user who has used this {admittedly imperfect} 
> software for years for free before it entered the Mac App Store, and 
> who happily threw a couple of bucks at the project to see it hopefully 
> continue.) 
>
>

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