On 19/06/2012, at 1:07 , Dmitriy wrote:
> I think they just don't care…

That doesn't seem entirely fair.  

My guess is that they have been forced to fit in with Apple's sandboxing, which 
has forced them to change the way their SDK and Growl communicate, which has 
forced them into network coding.  And network coding is hard - there is a 
reason so many cloud and data sharing systems have come and gone, with endless 
stories of data corruption.  Networking code and Threading are two of the 
hardest programming problems, and they inevitably go hand in hand as you can't 
expect a network connection to respond immediately, even a local network 
connection.

I agree, Growl is at its worst state it has been in for years, and the timing 
sucks, but for some of that you can blame Apple for forcing sandboxing and 
other restrictions on the Mac App Store, which took the time frame out of 
developers hands.

Certainly I hope things in Growl land improve soon - I'm terrified to ship the 
next bugfix version of Keyboard Maestro with the new Growl SDK - but to say to 
developers who have worked on a free product for years before asking for a 
measly couple bucks that "they just don't care" is not fair.

IMHO anyway.
   Peter.

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