This is still an issue in the latest App Store version of Growl. Enabling Rollup doesn't seem to help either. What happens is that Growl is instantly flooded with hundreds of messages and that makes them fill the screen and may cause very high memory usage (seen over 300 MB) and even make Growl beachball. Enabling Rollup doesn't address the issue.
Thus Growl should be able to handle messages so that if x amount of notifications is sent in y time from the same app, enable flood protection and don't show them. x amount would be something high like 100 messages. It should also be possible to limit amount of Growl messages to take only a portion of the screen. For example on my 2560x1440 screen, limiting them to about 10 to cover the height of the screen (one column) would be preferable. -- You received this message because you are subscribed to the Google Groups "Growl Discuss" group. To view this discussion on the web visit https://groups.google.com/d/msg/growldiscuss/-/STVfmWJEgv4J. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/growldiscuss?hl=en.
