This is still an issue in the latest App Store version of Growl. Enabling 
Rollup doesn't seem to help either. What happens is that Growl is instantly 
flooded with hundreds of messages and that makes them fill the screen and 
may cause very high memory usage (seen over 300 MB) and even make Growl 
beachball. Enabling Rollup doesn't address the issue.

Thus Growl should be able to handle messages so that if x amount of 
notifications is sent in y time from the same app, enable flood protection 
and don't show them. x amount would be something high like 100 messages. It 
should also be possible to limit amount of Growl messages to take only a 
portion of the screen. For example on my 2560x1440 screen, limiting them to 
about 10 to cover the height of the screen (one column) would be preferable.

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