I have implemented a gRPC server application and multiple clients can 
connect to it and call RPCs.

In the cases of client disconnection or client restarts, I would want to 
know which client got disconnected so that I can do some cleanup 
corresponding to that client.

Similarly, if the server goes down, how can the client get notified?

Does gRPC c++ stack provides a notification/callback to the application? If 
not, what is the best way to handle the connection termination on either 
side?

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