Has anyone been able to get gRPC working on Oculus Quest?

I have a VR project that runs in Unity (C#) and uses gRPC. It works fine in 
the editor and works fine when built on Windows. However, when I compile to 
Android/Quest, nothing gRPC-related works at all. I get a runtime exception 
like: 


*(Filename: <f7a04f2dd64143e0bba9257dc32cc3db> Line: 0)2020-11-17 
19:49:40.407 10631-10651/? E/Unity: InvalidOperationException: Operation is 
not valid due to the current state of the object.      at 
Grpc.Core.Internal.NativeCallbackDispatcher.Init 
(Grpc.Core.Internal.NativeMethods native) [0x0002e] in 
<fcf85defed7d4657a25a4006a87f381f>:0       at 
Grpc.Core.Internal.NativeExtension..ctor () [0x0001c] in 
<fcf85defed7d4657a25a4006a87f381f>:0       at 
Grpc.Core.Internal.NativeExtension.Get () [0x00022] in 
<fcf85defed7d4657a25a4006a87f381f>:0       at 
Grpc.Core.Internal.NativeMethods.Get () [0x00000] in 
<fcf85defed7d4657a25a4006a87f381f>:0       at 
Grpc.Core.GrpcEnvironment.GrpcNativeInit () [0x00016] in 
<fcf85defed7d4657a25a4006a87f381f>:0       at 
Grpc.Core.GrpcEnvironment..ctor () [0x0001e] in 
<fcf85defed7d4657a25a4006a87f381f>:0       at 
Grpc.Core.GrpcEnvironment.AddRef () [0x00028] in 
<fcf85defed7d4657a25a4006a87f381f>:0       at Grpc.Core.Channel..ctor 
(System.String target, Grpc.Core.ChannelCredentials credentials, 
System.Collections.Generic.IEnumerable`1[T] options) [0x00041] in 
<fcf85defed7d4657a25a4006a87f381f>:0       at Grpc.C*

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