This particular thread seems to be more about dynamic allocations of gsl_vector inside the multimin routines - I wasn't aware that was happening but in theory it should be possible to rewrite things so there are no dynamic allocations.

The first thread you linked seems to have a legitimate reason to reduce the malloc calls for gsl_vector, since he's allocating a large number of small vectors it seems.

Anyway, Gerard, you have a good grasp of the various issues and what needs to be done about it - would you be interested in taking the lead on this and designing a nice API for user-defined alloc functions?

Patrick

On 05/01/2014 07:55 PM, Gerard Jungman wrote:
As before, I apologize for the flood of messages.
But I figure better a few shorter messages than
one long message with multiple sub-topics.

Here is another discussion that I found interesting:

    http://comments.gmane.org/gmane.comp.lib.gsl.general/4385

As usual, the details could be debated. But I found the
following quote to be very telling:

   "Rhys, I did try to use views. They do not help because the
    gsl routines allocate vectors internally and there is not
    much that I can do about it... except for maybe hacking
    gsl and changing gsl_vector_alloc myself."

People seem to be led to this conclusion from multiple
directions.

Another choice quote:

    "The other issue is: the implementation of gsl_vector just
     seems inefficient to me. Looking at the code, it seems like
     a single vector requires 3 calls to malloc and free (one for
     the data, one for the gsl_block, and one for the gsl_vector
     itself). The manual states that the block is there for
     "consistency", and I can see how memory management becomes
     easier with it. But it seems to be a case of generality at
     the expense of performance. Also, the stride and the owner
     flag are part of the gsl_vector object to make it work with
     gsl_views, but then people who never need views pay the
     performance price anyway."




Reply via email to