Hi Nikolaus, Am 21.04.2016 um 16:33 schrieb H. Nikolaus Schaller: > Hi all, > finally, we have now defined the location and weekend dates: > > 4 & 5 June 2016 in Munich > And there is a question I want to rise in advance: and wihc should have been > answered when > we begin to work. > > What is easier: > a) porting existing complete QtMoko/QPE source and build system to build and > run on Debian Jessie > b) or rewriting/porting just the most important QtMoko applications to Qt5 > (which is > easily available in Debian Jessie and works within minutes on a GTA04 - I > have tested)? > > Opinions?
I think option b is easier, because we can then work in parallel on individual apps and avoid the bottleneck of getting-the-build-system-to-work. But I personally would suggest a third option: c) write new build-system for QtMoko while keeping qt4 as a base (actually this is not so different from b), right?) I remember myself struggling to understand how that current build-system works. Eventually I realized that there are first-level meta options that configure evaluates, only to then call itself again with less readable arguments. Then there are many many variables in the configure script, few are clear, many have side-effects and I did not manage to prevent it from trying to build its own copy of Qt. And I think we really want to avoid building Qt as part of QtMoko. Imo it would still be fine if we used a special qt-embedded build on top of Framebuffer, only it should be built seperately. This way one builds it, we all take a copy and start hacking. > > BR, > Nikolaus > br Josua Mayer _______________________________________________ Gta04-owner mailing list [email protected] http://lists.goldelico.com/mailman/listinfo.cgi/gta04-owner
