Greetings, I'm having a strange problem in trying to get a program (gaim) working with Glib 2.8.x (2.8.3) under win32.
I'm watching for IO on a socket using g_io_channel_unix_new(fd), and then watching for the result using g_io_add_watch_full() (basically using functionality modeled after gdk_input_add()). This is a really standard operation. The problem that I'm running into is that I seem to be receiving Window messages on the socket io channel. If I set the G_IO_WIN32_DEBUG environment variable to enable debug output, I end up seeing line after line of the following if I do anything to the UI (mouse over a widget, move window, anything at all): g_io_win32_check: WSAEnumNetworkEvents (1576, 0x618) revents={} condition={IN|ERR|HUP} events={} What seems to happen is that after watching a socket io channel once, I'll continue to see these messages until I restart the program - even if the io channel should have been cleaned up by g_source_remove(). Any ideas what could be causing this? Thanks, -Daniel
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