Hi Jorge, Sounds like you are working under Windows; I'm under Debian, but this info probably overlaps. My experience is that generic Glade builds compile just fine under g++; so having to use a few objects with a standard Glade build was as simple as using the Glade option to choose the extension for build source files (I used "cpp"), then putting AC_PROG_CXX in the file configure.in in the projects root.
Also, in regard to ending up with a Win32 executable -- the MinGW compiler along with Tor's Win32 GTK libs are more than adequate to making Win32 apps from within Linux. With just a few changes to my project's makefiles, setting them up to make Win32 exes is as easy as typing: ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc --build=`./config.guess` If you want to see how I did it, check-out the latest tarball for this project: https://sourceforge.net/projects/gnaural/ --- Jorge Monsalvo <[EMAIL PROTECTED]> wrote: > > Hi list, > I need to use objects in my new project so I must > change my "usual" tools > for GTK. I'd normally used gtk with glade and MSVC6 > to compile. > I found gtkmm, glade--, gideon, etc but I can't > assemble a good package for > my work. Can any body tell me which is the best > option? > > Thank you > > Jorge Monsalvo _______________________________________________ gtk-app-devel-list mailing list gtk-app-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtk-app-devel-list