Hi Jorge,

Sounds like you are working under Windows; I'm under
Debian, but this info probably overlaps. My experience
is that generic Glade builds compile just fine under
g++; so having to use a few objects with a standard
Glade build was as simple as using the Glade option to
choose the extension for build source files (I used
"cpp"), then putting AC_PROG_CXX in the file
configure.in in the projects root.

Also, in regard to ending up with a Win32 executable
-- the MinGW compiler along with Tor's Win32 GTK libs
are more than adequate to making Win32 apps from
within Linux. With just a few changes to my project's
makefiles, setting them up to make Win32 exes is as
easy as typing:
./configure --host=i586-mingw32msvc
--target=i586-mingw32msvc --build=`./config.guess`

If you want to see how I did it, check-out the latest
tarball for this project:
https://sourceforge.net/projects/gnaural/


--- Jorge Monsalvo <[EMAIL PROTECTED]> wrote:

> 
> Hi list,
> I need to use objects in my new project so I must
> change my "usual" tools
> for GTK. I'd normally used gtk with glade and MSVC6
> to compile.
> I found gtkmm, glade--, gideon, etc but I can't
> assemble a good package for
> my work. Can any body tell me which is the best
> option? 
> 
> Thank you 
> 
> Jorge Monsalvo

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