I have figured out how to inject synthetic, or fake, keyboard events using gdk_event_put(), but I'm having trouble generating mock mouse events. The function I'm trying to implement should take the X and Y coordinates of the click relative to the app's window, and generate a click sufficient to activate a button.
I know about http://library.gnome.org/devel/gdk/stable/gdk-Testing.html#gdk-test-simulate-button but the app I'm injecting events into doesn't use the gdk test suite, so that's not appropriate. I could probably inject events using X, but I'd like to try doing it using gdk_event_put(). http://k3d.svn.sourceforge.net/viewvc/k3d/tags/k3d-0.7.0.0/k3dsdk/ngui/interactive.cpp seems to do this. I've tried to boil this technique down to a trivial example derived from the gtk button tutorial; all my example does is put up the button, then when the user presses any key, it tries to simulate a mouse click on the button. For debugging purposes, I also warp the pointer to the location of the click, but that's just so you can see where the click ought to occur. My example is at http://kegel.com/gtk/button.c I can probably figure this out on my own, and will keep trying, but if anyone feels like having a look and pointing out what's wrong, I'd appreciate it. Thanks! - Dan _______________________________________________ gtk-app-devel-list mailing list gtk-app-devel-list@gnome.org http://mail.gnome.org/mailman/listinfo/gtk-app-devel-list