cogl,clutter,gtkdrawingarea should work - depending on what you want
ranging from a framework to convenience rappers to just a gl context.
gtkglext is a different story, it renders the whole widget via OpenGL
not only the content of a specific widget.
Also see
http://stackoverflow.com/questions/3815806/gtk-and-opengl-bindings
On Sun, Feb 16, 2014 at 2:59 AM, Rena <hyperhac...@gmail.com> wrote:
What's the ideal way to use OpenGL in a GTK application? It seems like
there are a few not very good options:
1) GtkGlExt: great except it doesn't support introspection, so I
can't use
it from a scripting language without manually writing a binding for
it. Not
sure if it's still supported? A bug to add introspection has been
open for
ages.
2) GtkGlArea: seems to be a predecessor to GtkGlExt?
3) SDL: no introspection here either, plus I have to have a separate
window
for the OpenGL render.
Is there another way?
--
Sent from my Game Boy.
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