Actually Gtk.Socket is usable, but the window, that is plugged into the socket 
gets destroyed(like if Gtk.Plug() was plugged into Socket, but after Socket 
reparenting, Gtk.Plug() is destroyed). I tried what you have suggested of 
course, but result is the same.



______________________________________________________________
> Od: Denis Linvinus <linvi...@gmail.com>
> Komu: Michal Fizek <fizek.mic...@centrum.cz>
> Datum: 26.11.2013 14:54
> Předmět: Re: GTK Socket and reparenting
>
> CC: gtk-app-devel-l...@gnome.org, "Gnome List" <gtk-list@gnome.org>
>i'm not sure that understand you correctly
>
>but, try to return true on connect event of the socket.
>for example
>
>var sock = new Gtk.Socket();
>sock.plug_removed.connect(()=>{
>     return true;//important! allow reuse of socket
>});
>
>
>2013/11/26 Michal Fizek <fizek.mic...@centrum.cz>
>
>> Hi,
>>  i have a problem with GTK Socket. I'm using it to build some GUI for my
>> beloved urxvt terminal emulator. But I encountered a big problem, when i
>> need to split screens. URXVT support xembed, so i use GTK Socket to create
>> window, and pass socked id to urxvt, that plugs and embeds itself into a
>> socket. However, then i need to reparent socket to another parent(for
>> example split window, notebook page to another etc.), and there is a
>> problem. When i try to reparent socket the socket plug(in this case
>> embedded urxvt) is destroyed. Is there a way to go around this?
>>
>>
>> Thank you
>> michael
>> _______________________________________________
>> gtk-list mailing list
>> gtk-list@gnome.org
>> https://mail.gnome.org/mailman/listinfo/gtk-list
>>
>
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