Hello, I started writing an action game (with Gtk/Gdk 1.2) and I can't figure out the correct way to get keyboard input. The actions should be proportional to the time the arrow keys have been down (it is a scrolling/shooting game like Tyrian or Zanac 2). I tried to do it getting the key_press and key_release events and accomplishing actions according to the number of events caught, but this the keys that are down cease to generate events when another key is pressed down (e.g.: I'm moving the ship and start firing. The ship stops moving because of the fire key (space) ). I'd like to receive advice on this and would be happy if anyone could point some game sources that do this well with Gtk/Gdk. (and before someone sends me something funny about it: I don't want to use any Clanlib-like libraries. Unless stated impossible, I wish to keep it over gtk/gdk) -- Felipe -- To unsubscribe: mail -s unsubscribe [EMAIL PROTECTED] < /dev/null
