Hello, Here goes: I wanted to start learning to develop applications using Mono and GTK#, and I figured a Sliding Puzzle game would do, as it involves a normal user interface, plus dynamically creating controls at runtime (for the 4x4 button matrix). Anyhow, I wanted the font size on the buttons a little bigger than normal.
So, I eventually managed to use modifyFont to do that. However, I ran into two different problems. 1) if I use modifyFont upon creating the buttons, what happens is that if a button's Visible property is set to false (simplest solution to the missing square in the Sliding Puzzle game) and then to true again, the font is reset. 2) if I use modifyFont on a button every time it is made Visible again, to fix problem 1), the memory used my application grows as the game is played. Sounds like a memory leak somewhere, but I don't know enough about GTK to figure out where. (I used a single instance of FontDescription, created at program startup). Any help would be appreciated. Thanks, Vlad -- View this message in context: http://www.nabble.com/modifyFont-problem-tp22511103p22511103.html Sent from the Mono - Gtk# mailing list archive at Nabble.com. _______________________________________________ Gtk-sharp-list maillist - [email protected] http://lists.ximian.com/mailman/listinfo/gtk-sharp-list
