Hello,

> The problem is created seemingly only when I use a threaded program 

do you make OpenGL calls from the thread? I had a similar problem one
and a half year ago. There I made OpenGL calls from the main and from
another thread. After doing all the OpenGL stuff in the main thread the
problem vanished. I don't know, is OpenGL thread safe? Maybe Mesa is and
fglrx not?

Best regards,

Tobias

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