glutKeyboardFunc and glutMouseFunc are simply functions to register callbacks. 
Since GTK+ is heavily callback-oriented, you could of course just register your 
handlers with g_signal_connect on the relevant signals.

Of course, you may need to add a wrapper function to get the appropriate 
signature.

----- Original Message -----
From: Rad Radish <[EMAIL PROTECTED]>
Date: Monday, April 21, 2008 2:29 am
Subject: [GtkGLExt] Handling mouse & keyboard with GLUT?

> Hi
> 
> Is there a way to simply use GLUT: glutMouseFunc and 
> glutKeyboardFunc to 
> handle 3d objects rotation when having OpenGL Drawing Area in 
> GTK+? Or 
> do I have to catch keyboard and mouse movements in GTK+ directly 
> and 
> then pass them to OpenGL scene?
> 
> Kind regards
> Rad Radish
> _______________________________________________
> gtkglext-list mailing list
> [email protected]
> http://mail.gnome.org/mailman/listinfo/gtkglext-list
> 
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