Hello.

I believe a problem similar to mine was posted here a few years ago but I
was unable to resolve the problem based on the thread I saw.

What I am doing is developing an application that is meant to run on both
OpenSolaris and on Linux, both x86. On Linux (Ubuntu Hardy), all is well and
calling the invalidation function appears to work as expected, with my
expose event being called and therefore, my application's open GL code
running to update the screen to reflect the new state of my app.

Problem is the same code on OpenSolaris does not result in the expose event
getting called. Yes, it calls it initially so the initial state of the app
is drawn. And if I were to resize the window or something like that,
certainly it does keep calling the expose event to redraw. But obviously the
expose event (or whatever I should be using, if not expose) should be also
responsive to application-induced triggers that would cause something to
change. But this is not happening.

So we have inconsistent behaviour. But I reckon I am just doing something
wrong.

Please help. I have spent days trying to hunt down a solution.

Thanks.
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