Hello, How can I map textures to objects? When I was developing with x11 & glx there was no problem. Now, my textures don't work at all. I've tried also NeHe's TGA with no effect.
I found on some website that I have to share something like lists by glxcreatecontext(), but I don't really know if it is a point and how to do that. I'm sure I'm not missing anything. Why code that work fine on glut or x11&glx don't work with gtk+>kglext? Please help, I'm feeling confuse.
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