On Sun, 2010-01-31 at 13:24 -0800, Peter Sivak wrote: [snip]
> So how can I solve this? Should I construct the "Gtk::GL::DrawingArea" when > I am in the game thread, or should I create a new OpenGL context for the > game thread or what (and how)? You should probably reorganize things to do all your drawing on the same thread, regardless of whether it's OpenGL or Gtk. -- Braden McDaniel <[email protected]> _______________________________________________ gtkglext-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/gtkglext-list
