2014-02-12 5:37 GMT+08:00 Remco <[email protected]>:

> On Tue, Feb 11, 2014 at 10:11 PM, Norman Goldstein <[email protected]>
> wrote:
> > How would GTK need to be upgraded to do OpenGL better?  How would it be
> better?
> > -- More efficient at run-time?
> > -- More flexibility for the programmer?
> > -- Allow a fuller OpenGL functionality?
> >
> > I am asking out of curiosity, and am not presuming to be arguing against
> what you have said.
> >
> > Thank you.
>
> The only problem I see is that neither Gtkglext nor Clutter/COGL have
> OpenGL profile support in context creation: you're stuck with an 8 year old
> version of OpenGL. But you probably only really need a more recent OpenGL
> if you're a game company like Valve, in which case you would be better off
> with something simpler like SDL2.
>
>
In fact I am using OpenSceneGraph. If I want to embed this "modern" OpenGL
in a gtk widget, I am still need a GTK+ that supports OpenGL. Because
osggtk can not work with gtk+ 3.0, I have to consider using qt. I think
this is not the problem we are using an old OpenGL. We need a new official
gtkglext just as gnome developers need clutter.

-- 
Best regards,

Li Yanrui (李延瑞)
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