Duncan, I haven't the slightest really. My data is all single byte per pixel. So I have to move it to 3 bytes per pixel somewhere along the way to draw it to screen. (Whether or not its done implicitly by the draw_gray_image). So I just use the pixmap to handle this for me. Plus using the pixmap allows me to not have to worry about making sure the data matches the current X screen format or what not.
Paul On 11/29/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > > Paul, thank you for spending the time to try and help me. > > I have changed the code to use the idle signal instead of a timeout. > I noticed that you use a pixbuf which I had decided against. > I currently use Gdk::Drawable::draw_gray_image() but was considering > experimenting with Gdk::Drawable::draw_image(). > > The reason was that draw_image() takes an Gdk::Image which I can construct > to use shared memory. I was hoping this might speed things up. > Is there a similar way to get draw_gray_image() to use shared memory? Or > am I barking up the wrong tree? > > Thanks. > > > > > *******************Internet Email Confidentiality Footer******************* > The contents of this e-mail message (including any attachments hereto) are > confidential to and are intended to be conveyed for the use of the > recipient to whom it is addressed only. If you receive this transmission in > error, please notify the sender of this immediately and delete the message > from your system. Any distribution, reproduction or use of this message by > someone other than recipient is not authorized and may be unlawful. > > _______________________________________________ gtkmm-list mailing list [email protected] http://mail.gnome.org/mailman/listinfo/gtkmm-list
