FreeCell is a solitaire based (card game) played with a 52-card
standard deck. Although software implementations vary, most versions
label the hands with a number (derived from the random number seed used
to generate the hand). FreeCell is fundamentally different from most
solitaire games in that most deals can be solved.

Rules

Construction and layout:

- One standard 52-card deck is used.
- There are four open cells and four open foundations. Some alternate
rules use between one to ten cells.
- Cards are dealt into eight cascades, four of which comprise seven
cards and four of which comprise six. Some alternate rules will use
between four to ten cascades.
Building during play:

- The top card of each cascade begins a tableau.
- Tableaux must be built down by alternating colors.
- Foundations are built up by suit.
Moves

- Any cell card or top card of any cascade may be moved to build on a
tableau, or moved to an empty cell, an empty cascade, or its foundation.
- Complete or partial tableaus may be moved to build on existing
tableaus, or moved to empty cascades, by recursively placing and
removing cards through intermediate locations. While computer
implementations often show this motion, players using physical decks
typically move the tableau at once.
Victory:

- The game is won after all cards are moved to their foundation piles.
For games with the standard layout (four open cells and eight cascades)
most games are easily solved. The Windows version article contains a
section that discusses unsolved games.

History

One of the oldest ancestors of FreeCell is Eight Off. In the June 1968
edition of Scientific American, Martin Gardner described in
his "Mathematical Games" column a game by C. L. Baker that is similar
to FreeCell, except that cards on the tableau are built by suit rather
than by alternate colors. This variant is now called Baker's Game.
FreeCell's origins may date back even further to 1945 and a
Scandinavian game called Napoleon in St. Helena (not the game Napoleon
at St. Helena, also known as Forty Thieves).

Paul Alfille changed Baker's Game by making cards build according to
alternate colors, thus creating FreeCell. He implemented the first
computerised version of it in the TUTOR programming language for the
PLATO educational computer system in 1978. Paul managed to display
easily recognisable graphical images of playing cards on the 512×512
monochrome display on the PLATO systems.

This original FreeCell environment allowed games with 4–10 columns and
1–10 cells in addition to the standard 8×4 game. For each variant, the
program stored a ranked list of the players with the longest winning
streaks. There was also a tournament system that allowed people to
compete to win difficult hand-picked deals. Paul Alfille describes this
early FreeCell environment in more detail in an interview from 2000.

Complexity

The FreeCell game has a constant number of cards. This implies that in
constant time, a person or computer could list all of the possible
moves from a given start configuration and discover a winning set of
moves or, assuming the game cannot be solved, the lack thereof. To
perform an interesting complexity analysis one must construct a
generalized version of the FreeCell game with 4×''n'' cards. This
generalized version of the game is NP-complete it is unlikely that any
efficient algorithm exists that can find solutions for arbitrary
generalized FreeCell configurations.


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Posting oleh tiyan08 ke GILA POKER pada 6/03/2010 02:40:00 PM

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