Sylvain Beucler <[EMAIL PROTECTED]> writes:

> Hi,
>
> Thanks for your answers Ludovic and Clinton.
>
>
>> An alternative approach could use a thread per script.
>
> By the way, I have a question about threads: is there a way to kill a
> running thread? For example when the current game screen changes, all
> current scripts are terminated. Or does this need to be implemented
> manually?

cancel-thread / scm_cancel_thread should do what you want

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