Hello,

I'm pleased to announce the release of version 0.12 of the gzochi game
development framework.

gzochi (/zoʊ-tʃiː/) is a programming framework for developing online
games in GNU Guile, and a distributed middleware container that hosts
your games for thousands of connected players. gzochi takes care of
the hard parts of online game development - concurrency, data
persistence, and network communications - so you can focus on the
stuff that matters!

This is a large release that adds distributed task management to the
capabilities of the gzochi meta server, allowing it to track task
assignments, completions, and cancellations for a game running across
multiple application server nodes, and ensuring that tasks assigned to
failed nodes are re-assigned elsewhere to finish. With this release,
games can run on a single application server or across a cluster of
servers connected to a meta server without modification, making them
fault-tolerant and enabling them to scale horizontally and take
advantage of new hardware as it is added.

In addition, this release includes the following notable changes:

* Faster and more object-efficient implementations of the scalable
vector and hash table collection types in the Scheme API

* Support for large transactional changesets when running in distributed mode

* ...and more! As usual, see the NEWS files in the distribution for details

This is a development release, but there's extensive server and client
documentation, and the distribution includes three example games with
heavily-annotated source code. For more information, visit the web
site at http://www.nongnu.org/gzochi/


Regards,
Julian

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