Thompson, David <dthomps...@worcester.edu> writes:
> without strapping them to an opinionated engine. So, Starling is going
> to be one of those opinionated engines! The core abstractions are
> inspired by Godot and Python's Cocos2D which I used many years ago;
> it's 2D only for the time being; it uses GOOPS heavily (this may or
> may not sound good to you!); and it has a built-in developer mode that
> provides a REPL server, game loop error debugger, and live asset
> reloading (for images, sounds, all that non-code stuff).  Stay tuned!

Woah — I’m hooked!

- Arne

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