Hi Jack, This is an interesting use case! It's certainly possible, but would require some work. It would probably look something like this: Render the scene to a framebuffer texture, copy the pixel data from the GPU, and pipe it to a video encoder. Chickadee's texture API doesn't yet provide any procedures that allow you to access the raw pixel data, so that would need to be added first. It would be a little clunky because you'd have to wait for the animation to finish in real time since it's not a real animation tool but it would work. Feel free to give it a shot and let us know how it goes!
- Dave On Fri, May 27, 2022 at 12:39 PM Jack Hill <jackh...@jackhill.us> wrote: > Hi Guilers! > > I've been experimenting with David Thompson's Chickadeeā°. I'm really > enjoying using agendas and scripts to create animations. My problem is (at > least right now) I don't want to create an interactive game-like thing. > Instead, I'm creating a deterministic animation. I'd like to start out > with some Guile code and end up with a video file. > > What I hope to do is to program the animation using all the nice features > of Chickadee, but instead of displaying it on a screen, output the frames > that would be drawn to files. Does this seem possible? How would I go > about it? > > 0: https://dthompson.us/projects/chickadee.html > > Best, > Jack >