Very nice initiative! I'd be very happy to share some ideas on this blog, but I still have to put my things together.
I recently had a fair discussion over Guix vs. NixOS vs. the world: https://www.reddit.com/r/emacs/comments/8a94rt/helm_system_packages_update_guix_xbps_void_linux/ Lots of interesting points where raised I think. One of the hottest topic that I'm tackling at the moment is the management of non-opensource installs. This is relevant to gamers in particular since the gaming industry is still wary of committing to the open source development model, even among the more "open" actors (Steam, GOG.com, Humble Bundle). This is a far cry to the game devs: binaries are not sustainable, reproducible builds are an ever pressing call for opensource releases. Some points would include: - Binary patching (RPATH and ld interpreter) - The multilib hassle (32-bit on 64-bit systems) - Static linking vs. dynamic linking. Not completely sure that would fit a Guix blog entry though :p -- Pierre Neidhardt As a goatherd learns his trade by goat, so a writer learns his trade by wrote.
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