Hi Nicolas, guix-comm...@gnu.org skribis:
> commit 049bdae52795f01030cb99d6fb271dc4b4ce9a7d > Author: Nicolas Goaziou <m...@nicolasgoaziou.fr> > AuthorDate: Fri Jan 24 22:47:22 2020 +0100 > > gnu: ode: Disable tests. > > * gnu/packages/game-development.scm (ode): Tests are failing or other > systems > than x86_64, so we disable them. > --- > gnu/packages/game-development.scm | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) > > diff --git a/gnu/packages/game-development.scm > b/gnu/packages/game-development.scm > index ee8dea2..72637a7 100644 > --- a/gnu/packages/game-development.scm > +++ b/gnu/packages/game-development.scm > @@ -1998,7 +1998,8 @@ a.k.a. XenoCollide) as described in Game Programming > Gems 7.") > #t)))) > (build-system cmake-build-system) > (arguments > - `(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON") > + `(#:tests? #f ;tests fail on all systems but x86_64 > + #:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON") > #:phases What about disabling tests only on those platforms and (ideally) reporting a bug upstream about the failures on the other platforms? Thanks, Ludo’.