> No, Guix does collective maintenance, and AFAIK nobody has made a patch > yet or volunteered to keep track of Minetest packages. If you have a > patch, you can simply sent it.
Will do that soon once I sort other things out. > You can compile them: > > $ ./pre-inst-env guix build minetest minetest-worldedit minetest-... I did successfully compile the game, mineclone2, and some other mods. Generally the game works, mineclone2 (a subgame) works and is visible. > The minetest-mod-build-system has some (very basic) tests for testing > that the mods at least load with the new Minetest. About that, I can never see mods installed with Guix in Minetest. Is the build system really working as intended? I'm running the latest Guix. Am I missing something? I don't see the mods on the current version nor the latest I packaged. I tried installing a mod by force installing it into "share/minetest/mods/modname" using the copy-build-system just like mineclone2 is installed, but it doesn't work this way. Any ideas what's wrong? > For some additional testing, you could create a new world (creative > mode), enable all the mods, place blocks of various mods, testing things > out. >> Should I also update games and mods? > If you want to, but I would say it's only required if otherwise the > mods > fail to load or are otherwise broken by the update. > Greetings, > Maxime. Jan WielkiewiczTemat: Re: Updating minetest to 5.6.0? Data: 2022-09-15 20:25 Nadawca: "Maxime Devos" <maximede...@telenet.be> Adresat: "Jan" <tona_kosmicznego_smie...@interia.pl>; guix-devel@gnu.org; > >> > > On 15-09-2022 19:59, Jan wrote: >> Hello, >> >> I almost effortlessly updated the minetest package to 5.6.0 so I wonder if there's a person who is in charge of updating minetest-related stuff or should I just send the patch? > > No, Guix does collective maintenance, and AFAIK nobody has made a patch > yet or volunteered to keep track of Minetest packages. If you have a > patch, you can simply sent it. > >> Is there any test procedure for minetest mods and games? > > You can compile them: > > $ ./pre-inst-env guix build minetest minetest-worldedit minetest-... > > The minetest-mod-build-system has some (very basic) tests for testing > that the mods at least load with the new Minetest. > > For some additional testing, you could create a new world (creative > mode), enable all the mods, place blocks of various mods, testing things > out. > >> Should I also update games and mods? > > If you want to, but I would say it's only required if otherwise the mods > fail to load or are otherwise broken by the update. > > Greetings, > Maxime. > >